Contributors: Walloper · PalestineLibre
Hints & tips
Full squad death respawn mechanic: when the full squad dies and Helldivers reinforce all at once, they are likely to repod around the position where the host died.
Factory Strider spawn mechanic: if a Factory Strider randomly spawns, the number of fabricators to destroy will increase, usually by 1.
3 | Medium
At level 3, this is a fullpod mission. You only need to find a seed where the number of fabricators to be destroyed (ideally 2) are within range of your repods.
Ideal squad size: 2 | time to aim: 1m 12s
9 | Helldive
At level 9, the most convenient strategy is to find two heavy outposts: one in which you launch an
Orbital Laser, and one in which you will repod. As multiplayer allows you to throw two of them, you can run a seed where you have a medium outpost or a secondary objective such as an Anti-Air Emplacement.
Ideal squad size: 2 | time to aim: 1m 16s
10 | Super Helldive
At level 10, key is Fortress. You must bear in mind that is does not contain enough fabricators to complete main objective. A common mistake is to pod within Fortress then realizing you need to destroy more fabricators, then loosing time finding them.
You may then use Fortress and the full squad death respawn mechanic at your advantage. A god seed will only require 7 fabricators. As Fortress always contains 6, you need to drop halfway between it and an outpost/secondary objective where the second runner can reach a fabricator during the first pod.
Alternatively, you can find a seed where the second runner will launch an
Orbital Laser if the outpost/secondary objective is not within pod range.
Ideal squad size: 2 | time to aim: 1m 14s
Loadout
The listed equipment elements are only the essentials.
Peak Physique (Light) passive increases weapon handling.
Orbital Laser may be used in level 9 and level 10 runs where fullpod is not possible.Firebomb Hellpods increases Hellpod explosion radius.
| Equipment |
|---|
| Stratagems |
|---|
Orbital Laser |
| Boosters |
|---|
To hit the lowest times in Un-Scouted Multiplayer means to use the same strategies as Scouted with an additional layer of gambling. If you can't afford to reset straight away (either because you're running an operation or a marathon), you'll have to plan to deal with the vagaries of Un-Scouted.
This means making the right decisions in just a few seconds and betting on the best way to move to complete the objective. You should ideally use your Hellpod as main means of transport, moving from fabricator to fabricator while depleting reinforcements. A god seed will allow you to trigger the end in under 1:20. Even if you have to deal with Stratagem Jammers or unlucky outposts disposition, you should be able to destroy enough fabricators in under 1:40. See Loadout section for more details.
3 | Medium
At level 3, this is a fullpod mission. You only need to find a seed where the number of fabricators to be destroyed (ideally 2) are within range of your repods.
Ideal squad size: 2 | time to aim: 1m 12s
9 | Helldive
At level 9, the most convenient strategy is to find two heavy outposts: one in which you launch an
Orbital Laser, and one in which you will repod. As multiplayer allows you to throw two of them, you can run a seed where you have a medium outpost or a secondary objective such as an Anti-Air Emplacement.
Ideal squad size: 2 | time to aim: 1m 16s
10 | Super Helldive
At level 10, key is Fortress. You must bear in mind that is does not contain enough fabricators to complete main objective. A common mistake is to pod within Fortress then realizing you need to destroy more fabricators, then loosing time finding them.
You may then use Fortress and the full squad death respawn mechanic at your advantage. A god seed will only require 7 fabricators. As Fortress always contains 6, you need to drop halfway between it and an outpost/secondary objective where the second runner can reach a fabricator during the first pod.
Alternatively, you can find a seed where the second runner will launch an
Orbital Laser if the outpost/secondary objective is not within pod range.
Ideal squad size: 2 | time to aim: 1m 14s
Loadout
The listed equipment elements are only the essentials.
Scout passive allows you to identify outpost layouts using the pin.
Servo-Assisted passive allows you to throw stratagems from further afield and use the Full squad death respawn mechanic.
Orbital Laser,
Commando,
Ultimatum and
Thermite grenades may be used to clear outposts.
Jump Pack and
Fast Recon Vehicle may be used to move faster to another side of the map.Firebomb Hellpods increases Hellpod explosion radius. The other boosters make it easier for you to move around faster, notably by performing stim cancel.
| Equipment |
|---|
| Stratagems |
|---|
Orbital Laser |
Commando |
Jump Pack |
Fast Recon Vehicle |
| Boosters |
|---|
3 | Medium
At level 3, this is a fullpod mission. You only need to find a seed where the number of fabricators to be destroyed (ideally 2) are within range of your repods.
Time to aim: 1m 12s
9 | Helldive
At level 9, the most convenient strategy is to find two heavy outposts: one in which you launch an
Orbital Laser, and one in which you will repod.
Time to aim: 1m 14s
10 | Super Helldive
At level 10, key is Fortress. You must bear in mind that is does not contain enough fabricators to complete main objective. A common mistake is to pod within Fortress then realizing you need to destroy more fabricators, then loosing time finding them.
You may then find a seed where a heavy outpost is near enough is close enough to Fortress to be targeted by your
Orbital Laser and and deplete all your reinforcements in Fortress.
Time to aim: 1m 14s
Loadout
The listed equipment elements are only the essentials.
Peak Physique (Light) passive increases weapon handling.
Servo-Assisted passive allows you to throw stratagems from further afield.
Orbital Laser may be used in level 9 and level 10 runs.Firebomb Hellpods increases Hellpod explosion radius.
| Equipment |
|---|
| Stratagems |
|---|
Orbital Laser |
| Boosters |
|---|
To hit the lowest times in Un-Scouted Solo means to use the same strategies as Scouted with an additional layer of gambling. If you can't afford to reset straight away (either because you're running an operation or a marathon), you'll have to plan to deal with the vagaries of Un-Scouted.
This means making the right decisions in just a few seconds and betting on the best way to move to complete the objective. You should ideally use your Hellpod as main means of transport, moving from fabricator to fabricator while depleting reinforcements. A god seed will allow you to trigger the end in under 1:30. Even if you have to deal with Stratagem Jammers or unlucky outposts disposition, you should be able to destroy enough fabricators in under 2:00. See Loadout section for more details.
3 | Medium
At level 3, this is a fullpod mission. You only need to find a seed where the number of fabricators to be destroyed (ideally 2) are within range of your repods.
Time to aim: sub 1m 30s
9 | Helldive
At level 9, the most convenient strategy is to find two heavy outposts: one in which you throw an
Orbital Laser, and one in which you will repod.
Time to aim: sub 1m 30s
10 | Super Helldive
At level 10, key is Fortress. You must bear in mind that is does not contain enough fabricators to complete main objective. A common mistake is to pod within Fortress then realizing you need to destroy more fabricators, then loosing time finding them.
You may then pod into Fortress and throw an
Orbital Laser to destroy it, then spot the closest outpost to complete the objective.
Time to aim: sub 1m 30s
Loadout
The listed equipment elements are only the essentials.
Scout passive allows you to identify outpost layouts using the pin.
Servo-Assisted passive allows you to throw stratagems from further afield and use the Full squad death respawn mechanic.
Orbital Laser,
Commando,
Ultimatum and
Thermite grenades may be used to clear outposts.
Jump Pack and
Fast Recon Vehicle may be used to move faster to another side of the map.Experimental Infusion makes it easier for you to move around faster, notably by performing stim cancel.
| Equipment |
|---|
| Stratagems |
|---|
Orbital Laser |
Commando |
Jump Pack |
Fast Recon Vehicle |
| Boosters |
|---|